by admin on April 2, 2010
By (author) Michael Duggan
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$34.99 USD |
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Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you?ll work your way through hands-on tutorials that help you put your new skills to use right away as you build simple to more complex games. Everything you need to build your own 2D game can be found in the book, including an introduction to the Torque Game Builder, how to design game graphics, basic programming and scripting techniques, and more. You?ll even find an overview of the game development industry to give you an inside look at what it takes to make games, and information on the history of classic 2D games. If you?ve ever wanted to create your own video games, 2D Game Building for Teens will show you how.
http://www.mediafire.com/file/djgmmtwwizw
by admin on April 2, 2010
By (author) Gary Stringham
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$69.95 USD |
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$48.93 In Stock |
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Why care about hardware/firmware interaction? These interfaces are critical, a solid hardware design married with adaptive firmware can access all the capabilities of an application and overcome limitations caused by poor communication. For the first time, a book has come along that will help hardware engineers and firmware engineers work together to mitigate or eliminate problems that occur when hardware and firmware are not optimally compatible. Solving these issues will save time and money, getting products to market sooner to create more revenue.
The principles and best practices presented in this book will prove to be a valuable resource for both hardware and firmware engineers. Topics include register layout, interrupts, timing and performance, aborts, and errors. Real world cases studies will help to solidify the principles and best practicies with an aim towards cleaner designs, shorter schedules, and better implementation!
Reduce product development delays with the best practices in this book
Concepts apply to ASICs, ASSPs, SoCs, and FPGAs
Real-world examples and case studies highlight the good and bad of design processes
http://www.mediafire.com/?jdzzz3zmgin
by admin on April 2, 2010
By (author) Donald Nelson
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$19.95 USD |
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$7.80 In Stock |
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Is Windows 7 the answer to all the questions that Windows Vista poses? Windows 7 is fast, stable and far more reliable than you’d expect.Windows 7 is full of great new features and enhancements and was built around users feedback, so you’ll see a lot of things you’ve asked for.
Microsoft has made its intentions clear: Windows 7 is intended to right the wrongs Vista wrought, but retain that operating system’s good points. The OS will be quicker than Vista, which can only be a good thing.
And while it doesn’t include major new features, take the time to explore and you’ll find lots of useful changes that will make a real difference in how you use your PC.
Like any version of Windows there are various tips, tweaks and hacks you can perform to get your PC working the way you want it.
This book guides you through the 100 most asked questions on Windows 7 and on how to get the most from your Windows 7 installation.
http://www.mediafire.com/?mlznlnfljmm
by admin on April 2, 2010
| List Price: |
$19.95 USD |
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$17.27 In Stock |
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Information is power – you know that. But, how do you research the best Disaster Recovery strategies, without spending too much of your time (and money) on it? The average person earns $ 1100 per week, which equates to $ 27 per hour. Trying to do the research yourself would take you at least 5 hours to come up with the best information, AND you’ll have to do this on a regular basis to come up with the most up to date and current information.
There has to be a different way to find the info you want! Well, yes there is,,. we did all the research for you, combed through all the information and got down to the hard core of the 101 most up to date and best Facts, Hints, Tips and Advice here, in this book.
The 101 of the most current, most actual and beneficial Facts, Hints, Tips and Advice you can find from experts in the field on Disaster Recovery:
- Disaster Recovery Testing – Educating End Users on the Importance of Testing
- Do You Have a Business Continuity Disaster Plan? – It is Not Complete
- Flood Disasters and Your Business – What Are You Going to Do If?
- In Emergency, Please Use the Elevators – A Sign in the Future?
- What Are You Going to Do If the Power Goes Out For Two Weeks?
- Sorry, the Server’s Down, Can You Call Back Later? – Part 1
- Small Business – Don’t Neglect Your Disaster Recovery Plan
- Data Center – Build and Manage IT in House Vs Outsourcing
- What Can Your Business Do to Help After Disaster Strikes?
- Disaster Planning With a Business Continuity Plan (BCP)
,,.And Much More,,.
http://www.megaupload.com/?d=XVH0N6NL
by admin on April 2, 2010
| List Price: |
$34.95 USD |
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$21.92 In Stock |
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$19.25 In Stock |
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Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you’ve been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
You’ll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.
If you’ve ever wanted to develop software for the Mac, this book is for you.
http://www.megaupload.com/?d=44B858U3
by admin on April 2, 2010
By (author) Matthias Hilner
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$29.95 USD |
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$17.12 In Stock |
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`Basics Typography: Virtual Typography` addresses a fundamentally new form of typographical communication. The book explores the visual arrangement of words and letters in the context of multimedia. Here, this arrangement is not simply a spatial positioning of text information it is also bound by time. The increasing use of moving, virtual type can help to harmonise this time-based presentation of words on screen. The book touches on work from a variety of designers, including Channel 4 and Pentagram Design. This will provide an excellent introduction to the latest methods in typographical and visual communication.
http://www.mediafire.com/?m2wzzxuzwtm
by admin on April 2, 2010
| List Price: |
$99.00 USD |
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The proceedings to `Serious Games on the Move 08` will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases.
The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.
by admin on April 2, 2010
By (author) Thomas Stober, Uwe Hansmann
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$89.95 USD |
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$58.98 In Stock |
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oftware Development is moving towards a more agile and more flexible approach. It turns out that the traditional `waterfall` model is not supportive in an environment where technical, financial and strategic constraints are changing almost every day. But what is agility? What are today?s major approaches? And especially: What is the impact of agile development principles on the development teams, on project management and on software architects? How can large enterprises become more agile and improve their business processes, which have been existing since many, many years? What are the limitations of Agility? And what is the right balance between reliable structures and flexibility? This book will give answers to these questions. A strong emphasis will be on real life project examples, which describe how development teams have moved from a waterfall model towards an Agile Software Development approach
http://www.megaupload.com/?d=C282VMCR
by admin on April 2, 2010
| List Price: |
$279.00 USD |
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$200.77 In Stock |
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$186.99 In Stock |
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An ontology is a formal description of concepts and relationships that can exist for a community of human and/or machine agents. The notion of ontologies is crucial for the purpose of enabling knowledge sharing and reuse. The Handbook on Ontologies provides a comprehensive overview of the current status and future prospectives of the field of ontologies considering ontology languages, ontology engineering methods, example ontologies, infrastructures and technologies for ontologies, and how to bring this all into ontology-based infrastructures and applications that are among the best of their kind. The field of ontologies has tremendously developed and grown in the five years since the first edition of the `Handbook on Ontologies`. Therefore, its revision includes 21 completely new chapters as well as a major re-working of 15 chapters transferred to this second edition.
http://www.megaupload.com/?d=L5D6OR14
by admin on April 2, 2010
By (author) Irene Cheng, Guido M Cortelazzo, Anup Basu, Satish K Tripathi
| List Price: |
$117.00 USD |
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$83.20 In Stock |
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$70.72 In Stock |
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Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.
The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Contents: Adaptive Bandwidth Monitoring for QoS Based Retrievel (A Basu et al.); Wireless Protocols (A Khan); Overview of 3D Coding and Simplification (I Cheng & L Ying); Scale-Space Filtering and LOD — The TexMesh Model (I Cheng); Adaptive Online Transmission of Photo-Realistic Textured Mesh (I Cheng); Perceptual Issues in a 3D TexMesh Model (I Cheng); Quality Metric for Approximating Subjective Evaluation of 3D Objects (A Basu et al.); Perceptually Optimized 3D Transmission Over Wireless Networks (I Cheng & A Basu); Predictive Schemes for Remote Visualization of 3D Models (P Zanuttigh & G M Cortelazzo); A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models (N Brusco et al.); 3D Content Creation by Passive Optical Methods (L Ballan et al.); 3D Visualization and Compression of Photorealistic Panoramic Backgrounds (P Zanuttigh et al.); A 3D Game — Castles (G Xiao et al.); A Networked Version of Castles (D Lien et al.); A Networked Multiplayer Java3D Game — Siege (E Benner et al.); Collaborative Online 3D Editing (I Cheng et al.).
Download Link: http://www.mediafire.com/?y3zmnqzzgfx